Winning Life: Terms of Use
Last updated: October 12, 2026
Operator: Jarl Jensen (Winning Life), New Jersey, United States ("we", "us")
Contact: jarl@inventagon.com
By playing Winning Life you agree to these terms. If you don't agree, please don't use the game.
1. Who can play
You must be 13 or older to play. Cash prizes are for players 18+ only. If you are under 18, please play with a parent's or guardian's awareness.
2. What Winning Life is (and isn't)
Winning Life is a game for practicing social moments with fictional characters. It's practice, not professional advice: - No guaranteed results. Practice can build confidence, but we can't promise phone numbers, dates, relationships or any other real-world outcome. - AI feedback can be wrong. Scores, replies and coaching are generated by AI. They may be inaccurate, inconsistent or unsuitable for your situation. Use your own judgment. - Not therapy or counseling. If you're struggling, please reach out to a qualified professional. - All characters, photos and situations are fictional. Any resemblance to real people is coincidental. - You're responsible for when and where you use the app. Follow local laws and use your own judgment.
2a. Reporting problems
If a character or the coach says something offensive or inappropriate, please report it to jarl@inventagon.com with the scene and roughly when it happened.
3. Playing fair
Please don't: - Type or say sensitive personal information about yourself or anyone else (the game doesn't need it). - Type or say anything illegal, hateful, harassing, sexually explicit or threatening, or anything that targets real people. - Try to hack, overload, scrape or reverse-engineer the game, or fake scores, attempts or share links. - Use the game to collect information about other people.
We may limit or end access for anyone who breaks these rules.
4. Your content
You keep any rights you have in the lines you write or say. You give us permission to process them to run the game (including sending them to our AI provider), to show results and share cards you create, and to improve the game using de-identified data. See the Privacy Policy for details.
5. Our content
The game, its design, text, images, audio and code belong to us or our licensors. You may share your result cards and links for personal, non-commercial use.
6. Free play, official attempts and purchases
- Practice is free and unlimited. Practice scores don't count toward progress.
- Free number rounds (non-members): 1 per day (resetting at midnight US Eastern time), 50 in total. Members (anyone who has bought) get unlimited free number rounds.
- Coached sessions: Starter: $1 for 16 coached sessions (first purchase only, one per X account). Refills: $2.99 for 16 coached sessions each. It is a one-time purchase, not a subscription, and it does not auto-renew. Prices are shown before you pay, and payments are processed by Stripe.
- Sign in with X is required before purchase, so your paid attempts are tied to an account and can be restored.
- Attempts are digital game items with no cash value and can't be transferred or exchanged for money, except as described in these terms or required by law.
- Refunds: email jarl@inventagon.com within 30 days of a purchase for a refund of that purchase, as described in the Refund Policy (/refund.html). This doesn't limit any rights you have under applicable law.
6a. Official scores
Official scores are final for gameplay. If a technical error (for example a crash or a server problem) affects a paid attempt, contact jarl@inventagon.com and we may restore it.
7. Sign in with X
If you choose to sign in with X, you also agree to X's terms. We only use the information X shares with your permission, as described in the Privacy Policy. We will never post on your behalf without asking you first.
8. Changes, termination and shutdown
We may change, pause or end features (including free attempts) at any time, and we may update these terms. If we do, we'll update the date above and, for big changes, notify you in the game.
- If we suspend or end your access for breaking these terms, unused paid attempts may be forfeited, except where the law requires otherwise.
- If we shut down Winning Life, we'll give reasonable notice in the game (for example at least 30 days), and we'll refund unused paid attempts on request.
9. Disclaimers
The game is provided "as is" and "as available", without warranties of any kind, to the extent the law allows.
10. Limitation of liability
To the extent the law allows, we are not liable for indirect, incidental or consequential damages, and our total liability for any claim is limited to the amount you paid us in the 12 months before the claim (or $10 if you paid nothing).
11. Governing law
These terms are governed by the laws of New Jersey, USA, without regard to conflict-of-laws rules. Any dispute will be handled in the state or federal courts located in New Jersey, unless the law where you live gives you the right to bring it elsewhere.
12. Coached sessions
Paid coached sessions can be used any time: you can play free and switch to a paid session whenever you want. Unused sessions stay on your account and carry over when you move to the next stage. They do not expire while the game is running (see section 8 for what happens on shutdown).
13. Pricing
- Starter: $1.00 for 16 coached sessions. Available once per X account (your first purchase only).
- Refill: $2.99 for 16 more coached sessions, as often as you like.
- All purchases are one-time payments, not subscriptions, and never auto-renew. Sessions stay on your account: sign in with X on any day or device and they're waiting.
- Pay once, play free forever: any purchase (starter or refill) permanently removes the free official-play limits (1 per day and 50 total) for that X account. Members get unlimited free official plays (standard 20 seconds per line, short fun feedback) in addition to their coached sessions. "Forever" means for as long as we operate Winning Life (see section 8).
14. Contact
Jarl Jensen (Winning Life), jarl@inventagon.com